Archive for the ‘Games’ Category

Dj hero and gamepad companion

Saturday, October 31st, 2009

I got dj hero yesterday and though I’m finding the game quite hard on medium it’s still an enjoyable game. More importantly though I’ve managed to hook my ps3 dj hero controller upto my mac and using gamepad companion I’ve been ae to get the turntable controller to work (but it only reacts to the heaviest of pushes) the turntable uses the z axis to work and so has to be programmes to use multiple presses if you want it to do anything in GarageBand. Hopefully there will be an app that uses the controller at some point ( especially if I look at makin one :p). An interested side note is that it registers itself as a guitar hero 5 controller. This could mean that existing guitar hero 5 controller midi drivers may work with the turntable.

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Pong – My first Real Game

Saturday, October 3rd, 2009

As I one day want to become a games programmer I’ve decided to take it upon myself to create some short little games to learn the basics of games mechanics before I step up to programming something worth while.

The first of these games is Pong, a classic and the best way I thought, to start learning games programming techniques. It’s taken me a few days (thanks to work) to finish it and a playable (no sound due to a processing export screw up) version is up and running in my newly made portfolio folder. I had originally had some awesome sound effects along with the game but for some reason I couldn’t export it with the minim intergration (you can download the folder here if you want)

The game is the classic Pong with 3 difficulty modes, the colours pulse from black to white (for fun more than any game play reasons) I have noticed a 1 bug, but its nothing major (when choosing hard it takes the ball one bounce to come upto the correct speed). If you do come across a bug please leave it in the comments.

The source is fully commented if you wish to learn from it. I’ll be uploading the audio file that was supposed to be accompanying the game

Pong Song

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PSN API (GetInfos)

Thursday, August 27th, 2009

A while back I was googling to see if any bright spark had come up with a way to get the trophy information out of the PS3. I had recently found an old tutorial on how to use xbox 360 achievement data to create a custom gamertag in Flash so I wanted to see if there was a Playstation based project. It turns out there is.

I found this post on the Playstation forums which led me to the GetInfos project. Using the data the project outputs you can get the PSN user’s trophy data, profile avatar, country and recent games they have played. I have a little example with some basic code over at http://gimpneek.com/downloads/psnapi/ Just type in your PS3 username and it will change the background color to RGB(255/number of gold trophies, 255/ number of silver trophies, 255/ number of bronze trophies), it will tell you the different types of trophy and then print the trophies out in a massive block of trophy glory.

I’m still deciding where to take this, A facebook app is an easy idea but I want to try and use it with processing to create some art.

The GetInfo’s project is run by Kilian Waser and the forums for the project are at http://api.geekweb.org/psn/community/?page=projects&item=3

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Unity summer of code

Sunday, July 12th, 2009

I saw about 2 days ago that unity were having a summer if code contest. They want indie developers and students to propose projects that will create reusable assets for unity. One of the catergories was social network intergration. This is something I’ve been thinking about for a while ( see the post in which insaid I had a great idea :p) so I built a little test which sends a tweet to Twitter when a character collides with a spaceship. The demo is available at unity test use the arrow keys to walk the character towards the spaceshipt. Then jump on it. This will the send the tweet to http://www.twitter.com/unitytest. If you have unity you can Download the project at http://www.gimpneek.com/unity/twitter/unity_twitter.zip.

I’ll be posting some more stuff on it. And hopefully if my proposal gets accepted I’ll be posting much more :p

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PS3 Portable ID

Sunday, May 24th, 2009

I’ve been waiting a while for this and when I got the email about my US account getting a gamertag like thing I was very happy. I didn’t know they were putting it on the EU site though.

It’s just awesome, though a bit big

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Skate 2 – YEAH RIGHT!

Sunday, March 22nd, 2009

Friday night I got bored and tried some more Skate 2 movie making.

My favourite skateboard Movie is YEAH RIGHT! by Girl, it’s an awesome mix of special effects and skateboarding and I thought I might try and recreate the intro to the film in Skate 2. So using the same technique of uploading the footage, downloading it on my mac, then exporting it as a .mov in flash. I put together the movie. The only thing I regret is the fact my N64 bear looks poop as I rushed the compositing a bit.


Yeah Right! Skate 2 from Colin Wren on Vimeo.
I think I might post a tutorial on how to get the footage out of Skate 2, Though I’m sure people will find an easier way by hooking up their ps3 to an expensive TV card.

You can see the original here

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Skate 2 fun

Friday, March 13th, 2009

I made another movie in Skate2 but this time I imported it straight into flash and drew over it to make some pretty graphics, I’m really proud of the presents bit, it looks great but I think the mario background wasn’t the best. Oh well. Anyways Check my bad shit

I guess this would cover the rotoscoping that the class last year got to do :) . I’ll redo it someday and put it on my show reel

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Noby Noby Boy

Thursday, March 12th, 2009

I finally bought Noby Noby Boy and It’s awesome, I haven’t worked it all out yet, but I’ve managed to get a 1,800m boy, then I realised I can eat things, so hopefully that’ll make me better, but yeah I have managed to break him in half :P
Have a butch!

:( I'm sorry

:( I'm sorry

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Skate 2

Monday, March 9th, 2009

I was just looking at the Skate 2 website (which is a little tricky to navigate I might add) and found that I could download my uploaded videos from Skate.reel which is awesome because I love skateboarding movies and this just means I’ll be able to make my own. And now you can get off your board it makes it even better for machinima-esque acting :P .

Anyways check my 2 vids, I have mad moves :)

http://www.gimpneek.com/video/skate/

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Pre Production sketch for KCDADA

Wednesday, January 14th, 2009

While waiting for my animations to render I decided to do some drawing, more importantly some drawing for the Kingston College Digital Arts Death Arena fighting game I’m going to be making next semester. So I sat down and did a pencil picture of me throwing artoolkit patterns at mandeep (you can tell by the iron maiden wristband :P ). I was actually amazed it came out half decent.

I’m hoping to get a few more done before next semester starts but I’ll also have uni stuff to do before then so we’ll see
colin vs mandeep

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