Archive for the ‘inspirational’ Category

Augmented Reality Gallery

Wednesday, July 1st, 2009

As a digital artist, most of the work I produce ends up on a Computer Monitor or the output through another medium that the user can interact with. The one thing I want to break away from is the flat 2D environment that the Computer Monitor forces on the viewer.

In my Double Project I worked with Augmented Reality, I used the ARToolKit library to create a interactive soundscape that responded to the positions of the markers (ARToolKit tracks these by comparing the pixels in a frame to a .patt file) so when the marker was at the bottom left of the screen the audio would be clear and when the marker was at the top right the audio had effects applied heavily. The setup for this was a reversal from traditional ARToolKit uses which required expensive head mounted devices that allowed the audience to see the objects in 3D by having a stationary marker. I instead used a stationary camera but the markers can be rotated.
Thanks to the leaps in mobile devices (the iPhone for instance) ARToolKit will soon make the leap to these portable devices, though this makes me think of how the user of such a device will be able to use custom markers and get the custom 3D objects that the marker is going to be using (one of the basic ARToolKit functions is allowing a marker to show a custom 3D model, though these files are normally held in a directory relative to the application). A web database could be used that stores the .patt file used for reading the marker and the appropriate 3D image to use, though this would require a way of telling the user what .patt file to download. This could be handled by the device by taking a picture of the marker, and working out the marker’s basic properties (such as how big the shapes are, does it have straight lines, curved lines or letters) and then asking the user to choose from a list of similar markers, then downloading the appropriate files. Another approach would be to use the GPRS on the iPhone to pinpoint the user’s location then send the lat and long coords to a database and as before download the file. The markers creator would upload the files and details to a website (use google maps to set where the marker is). The strength of this system is that it allows anyone to upload markers and also allows the user to download files in advance. So if they are planning a trip to the Tate Modern and want to see if there’s a marker nearby they could look up the Tate Modern on the website and see if someones put one up and download the files to their phone.

I was thinking about how these devices would enable the user total 3D immersion with they surroundings if those surroundings were altered using augmented reality. The user could be walking through a underpass and spot a marker on the wall, and if they had the right .patt file (or downloaded it) they would then be able to see the 3D object (and audio?) that the marker’s owner wanted them to see (let’s say the marker makes shark break through the wall). As the user then walks around the marker the device would rotate the 3D object in the right direction making the model seem almost real. If for instance the user is using an Touch Screen phone then they would also be able to interact with the object, for instance touch the shark’s nose and it jolts back.

This type of interaction is ideal for digital art, many digital artists want their work to be interactive and immersive. Due to technical limitations they can’t have full immersion because the medium they are presenting their work in is (in real space) 2D. There are ways that the artist tries to get around this limitation, for instance a while back I went to the Walker Gallery in Liverpool when visiting a friend, at that time Airside had their Insyde installation up. The installation had you walking into a giant shipping crate and then jumping onto images projected onto the floor by projectors, doing so would then make things onscreen happen. Though this blew my mind at the time and was a fun experience I was still aware that I was looking at 2 separate things. The projected images, though acting as a form of interacting with what was happening on screen were still part of real life and for me to utilize them I had to break away from the screen to see where I had to step.

This temporary need to go back to the real world spoils the immersive environment that the artist is trying to put across. I would like to break away from this need to go back to real life so I can proceed with the artist’s immersive environment. If the interaction with the art is done within the screen (like the shark interaction example I gave 2 paragraphs ago) then the audience can become more immersed. In the Augmented Reality Gallery the works of art would be held within the device (let’s say an iPhone application (which could be updated when a new exhibition is put on, this would help to draw people back)) and the markers on the floors, walls and ceilings would just be placeholders for the art work. The audience would walk around the gallery with their headphones in (the gallery would use 3D sound which would determine how close the audience is to a piece of art and then adjust the mix accordingly), looking through their device’s screen (or through head mounted displays connected to the devices). As they move around the gallery they can see all the works (like in a normal gallery) within sight and as they move around a certain work the device would translate the position and this helps cement their position in the environment. This would mean that the Artist wouldn’t need to create an environment (though they could create an environment within the Gallery’s environment) and the gallery environment(both real and digital) could be used as a platform. In the next 2 paragraphs I’m going to talk about 2 different works I feel sum up the possibilities an Augmented Reality Gallery could open up for digital artists.

A pile of bricks
If you’ve seen Equivalent VIII by Carl Andre and you’ve paid attention I think you know where I’m going. Imagine going to an Augmented Reality Gallery, being given an iPhone and told to use the iPhone as your ‘eyes’ in the gallery. You wander around the Gallery looking through the iPhone(like when your taking a picture) and suddenly notice there’s a piece of wood on the floor as you get nearer to it a pile of bricks appear where the wood had been. Boring? Or the best minimalist work ever? For those of you that said boring here’s the twist. You notice that the sign that said ‘look through your iPhone’ now says ‘Press me to rearrange the work’, You press the sign and suddenly the bricks start to hover and then fall into a massive unordered heap. You can now pick up the bricks and make them into whatever you want. For those who said they loved the work in it’s unaltered state there’s an information icon floating above the work which when pressed will start an audio clip on the work.
This type of work allows the audience become immersed in work without the need for any special equipment (other than the iPhone) and each user will have a different experience, though the artist could enable the audience to upload their creation. This work will appeal to art lovers and art haters because they are given 2 paths to follow.

Capcom did it!
This example comes from Resident Evil 2 but I feel would be a great work. For those of you have played this game I’ll be doing a real life version of the Licker intro. Imagine the scene. Similar to the Pile of Bricks in the last paragraph, your walking around looking through your iPhone appreciating the works when you suddenly spot a pile of blood on the floor. You can’t interact with it like the other works so you decide to see if it’s actually part of the Gallery or just another art work. You look at the floor and sure enough it’s a pile of blood, real blood. You look up and notice that on the ceiling there’s a pattern. You put your iPhone in front of your eyes again and now there’s a skinless creature with giant claws and it’s brain exposed. You weren’t expecting this and so you jump back with shock. The iPhone accelerometer notices the movement and suddenly the thing on the ceiling starts to lash out at you. You decide to move around the work thinking that because everything else in the gallery has been fixed in place you will be able move and see the back of the creature. As you do though the creature rotates itself so it’s always facing you. Your really disturbed now.
This experience is one that I’d love to have, to be so immersed in the Gallery’s environment that I’m disturbed by something that I know is just some code and a 3D model. I know that there’s nothing on the ceiling because I saw the pattern but it still caught me off guard.
Works like this would make way for more immersive experiences with work, and maybe even spawn a new type of spacial game. Outdoors exhibitions could take place or graffiti artists could use the markers to create their own 3D graffiti.

The 2 works I just talked about present the audience with 2 different experiences. The pile of bricks give them the ability to re-imagine an artist’s work, making new art in the process. The Licker example gives them a truly immersive experience that so far digital art cannot offer. These are just 2 examples I can think of that an Augmented Reality Gallery would produce. There could be combinations of the 2 examples, it’s up the artist’s to determine what happens. The big question though is. How would an Augmented Reality Gallery work? Would the works reset once the user turns away from the work or would it keep the state in the devices memory (keeping the state the user left the work in would help the immersion of the work). Would the audience use their own devices or ones the gallery supplies? How much would you charge to get in? Would there be cheaper rates for people who are returning? Though these are business questions they do raise the question of the price of such a project. If the iPhone and Android were to be the devices that the gallery used the price would be relatively low, though a lot of time would have to spent in the development of the viewing application. If the gallery used it’s own special headmounted display the price would be high but it would result in less time being spent developing the application because there wouldn’t need to be any work arounds to get the device to function the way it’s needed to. I’d choose the first option due to there being a ARToolKit app for the iPhone already in development.
A bigger question though is how would one curate an Augmented Reality Gallery, how do you decide which works to show and which not to show? How would you plan out the gallery space and how would the works all sit well together? Would 2D works be allowed to be displayed or would it be 3D only? These are all up to the curator but I can’t see there being too much of an issue if 2D work was displayed. If the Licker can rotate to always be head on for the viewer then so can 2D work.

This has been a short introduction to my idea of an Augmented Reality Gallery and I hope to develop it over the next few months and submit either the whole gallery idea or just a proposal for an artwork to the Arts Council at some point.

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Blue Peter

Tuesday, April 7th, 2009

I just watched Blue Peter for the first time in about 4 years. I wanted to watch it because Pete Fowler was on it in one of it’s segments about monster design. I was pretty cool, I was amazed that all he uses is a laptop, but it makes sense as Illustrator isn’t that CPU hungry. It was amazing to see him turn the lucky presenter into an apron wearing Lama. I think once I’m out of uni I should go on a graphic design course of some sorts so I can get back in touch with my graphic – ness as it’s become buried by coding and polygon modeling.

The thing that freaked me out was how much that Blue Peter has changed. They had the usual popular at the moment crap (which was a funny interview btw, ill write that out later.) but they’ve also got a website where the kid has to progress on the site to get the craft making stuff. If I had to go through 5 levels of a website to get to the instructions to make my tracy island as a kid, I’d have given up at level 2.
I know they’re trying to make it fun but it seems a bit long to have a tiered reward system. Maybe if they had decided that you go up a level after completing Blue Peter stuff (like the school car-boot sales of yesteryear.) it would be more like the old days. I’ve always thought that Blue Peter was much like the cub scouts where they try to model children into being a positive member of society. They seem to have lost it.

Anyways that interview I was talk about went a little like this:
Blue Peter: So your songs about facebook and bebo?
X factor guy: Yeah its about how people have loads of friends online but they don’t talk to them, It’s like why have loads of friends online, just see your real life friends more.
(Male Blue Peter presenter looks like his about to shout out ‘that’s what I’m talking about’ but stops himself)

Blue Peter: I noticed on your twitter site that you keep saying ‘Hi guys’ alot but yesterday you said ‘Hi dudes’ what was the motivation behind that?
X factor Guy: I just felt like it…..
Blue Peter: Ok, well this guys single is out this week, blah,blah,blah,blah

That of course was all from memory but it made really poor (but funny) television.

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Noby Noby Boy

Thursday, March 12th, 2009

I finally bought Noby Noby Boy and It’s awesome, I haven’t worked it all out yet, but I’ve managed to get a 1,800m boy, then I realised I can eat things, so hopefully that’ll make me better, but yeah I have managed to break him in half :P
Have a butch!

:( I'm sorry

:( I'm sorry

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I hate Final Cut Pro

Wednesday, February 11th, 2009

I hate final cut pro, I have a mac pro and it still takes fucking hours for it to render out footage, I’m guessing it stems from the fact I have a power pc version but I can’t upgrade yet. I WISH IT WOULD HURRY UP!

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Oh what to do with my life??

Tuesday, January 20th, 2009

I’ve been talking to Leanna recently about life ambitions as she isn’t in education and is free from any restraints to follow hers.

Leanna wants to sing in a band so we’re trying to get together a band and do a couple of covers to start with and go from there. She also wants to own a game shop, which probably won’t happen for 10 years but it’s a good idea. I’d be there to help out and we could host tournaments and maybe set up a game studio aswell. Though the paperwork would be hard to juggle I’m sure we could handle it.

As I’m nearing the end of my degree I got thinking about what to do after, I know for a fact I’ll be spending a year working and saving, moving out and working on my portfolio so that I can either get a proper job or do my Masters. Everyone I’ve been talking to have said I should do my Masters. I’ve read in every 3D magazine that Bournemouth University is the place to study so that’s what I’m aiming for. The course fees are about 6 grand so I’m going to say it’ll take me 2 years to save up to pay that. Plus on the side I’ll be needing a job in Bournemouth too if me and Leanna move down there but as it’s only a hour and a half car journey down there, I might stay up here and commute. Once I’ve finished my Masters I’ll look for work in the games industry as a modeler, texturer (got to work on my texturing first mind) and rigger. After a few years me and Leanna can look into the games shop. Hopefully at that point games shops will still be the corporate owned in and out experience so we can become rich :)

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Today I sold out

Wednesday, December 17th, 2008

I’m not a Fall Out Boy fan but today my Apple RSS feed told me that fall out boy had gone the way of Radiohead and released a Garageband remix project. I missed the Radiohead one but I’ve made a remix for the Fall Out Boy comp because, well, it’s nice to try isn’t it :P

You can find my entry here :P

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Double Project end of semester ARtifact

Tuesday, December 16th, 2008

It was our last lesson today and I was talking to Mark and showed him OGRE and what it’s capable of and also said how I’d like to use it in my final application. He said if I could work out how to implement it in 2 weeks then go for it. Unfortunately this means that I have to make an application for the end of this semester.

While trying to (and failing) knuckle down and start my CGA stuff I have planned for this week I ended up wikipedia-ing Sir Christopher Wren and found out he was a Freemason. This sent me through a series of links until I ended up at an excellent site for all kinds of secret codes. http://www.simonsingh.net/The_Black_Chamber/pigpenWithMenu.html This made me think. I’ve seen ARToolKit being used on the iPhone on youtube, and the SingleMarkerDetector plugin is in objective C so I should be able to port my own version to the iPhone, use the pigpen language as the markers and create a deciphering tool which people could use to read messages others have left for them. In a place like London and with a big enough fan base some fun could be had :P

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OGRE and Quartz Composer

Friday, December 12th, 2008

I was searching round the net last night trying to find a 3D model loader that would work under Leopard (apart from the OBJ loader I have) and I stumbled across this video.


Can I just say Wow! I’m now trying to get this working (and failing miserably might I add) on my Mac, I’ve only just managed to get the samples provided and haven’t yet got round to trying to write some patches yet. I’ve also made a pact with myself that I’m going to read all the ’self-help’ books I’ve bought over the years that have just been skimmed through and left to rot on my book shelf. Starting of course with the book I bought on C :P

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Future Bodies at the Dana Centre

Thursday, November 27th, 2008

Today was weird, a week ago Mark had put up a post about an talk at the Dana Centre called Future Bodies and I blindly got tickets for it. I had no idea at all what was happening when we got there but I had fun. The talk was about interactive clothing and also featured the Recycled Orchestra (which was awesome, I managed to play Black Sabbath on a one stringed guitar :P ) There was 4 workshops though unfortunately we only had time for 3.
In the first one we learned all about the limitations of adding electronics to clothing and how the Arduino Lilypad isn’t as good as the original because it doesn’t have any protective circuits (though I’m sure you could put these in at some point) though it is much smaller and easier to stitch into clothing. This got me thinking about adding guitar effects into shoes (just imagine a Wah-Wah shoe) as somebody had already made a pair of shoes that moved a computer cursor.
The second workshop was about trying to visualise how your bodies feel by taking pictures with your phone, which would then be controlled by someone’s clothing, the artist was using quartz to control what was on screen but didn’t know where to get some custom patches so I hooked her up to Kineme.net which I was shown when researching my double project(hopefully it’ll help).
Last was the Recycled Orchestra which was awesome, it’s great to see people making their own instruments, which makes me want to do stuff like that, but I doubt I’d ever be able to get it going on a large scale.

I would like to go back there for other talks because it was fun, hopefully I can take Leanna too, as I want to spend my Mondays going to galleries and checking things out. I just need to find a good cycle route into London

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.Net’s trash – Daily Photo Aging Project

Friday, November 21st, 2008

I bought the current issue of .net yesterday and when reading through it found some interesting stuff at the back. Trash is a collection of cool things on the web. One item was Dan Hanna’s Daily Photo Aging Project in which he took a photo of himself using a special rig for 17 years, In a way it made me laugh because he ended up putting it on youtube(did he know it was going to happen?) but it’s an awesome project. When you watch it you can’t help but be amazed by how rapidly things change.

Now for the bad parenting idea… I would love to see something like it but with a child’s face (as their faces change more drastically over a shorter time), the problem is that it might screw the kid up because from an early age they had a camera shoved in their face. But if anyone could pull it off (or if I do when I have a kid in a few years (actually would we even have the net in 20 years??)) I imagine it would be the best video ever (yes better than the sneezing panda).

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