Archive for the ‘SFX’ Category

Vimeo for Wordpress v1

Sunday, June 28th, 2009

I’ve just finished coding my first plugin for Wordpress. I’m calling it Vimeo for Wordpress (original huh?).

The plugin is simple to set up, it uses your Vimeo user name to grab your videos and your friends videos but there’s still an option to enter the URL of the video (the plugin takes the http://www.vimeo.com/ part out of it).
Anyways you should go try it out!

This is a test

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SFX Final Product

Tuesday, June 16th, 2009

It’s the end of uni and I have a chance to update everything on here now. The first thing I want to put up here is my SFX project.

In the SFX project I was the 3D artist who was responsible for making the 3D eye we used in the movie. To make the eye I used a sphere for the eye ball (whoda thunk it?) and 2 semi spheres as the eye lids, I then created the textures for the eye from an image of Joe’s face. This made the eye look kinda awesome. I’ve already talked about how I set up the shot where the eyes fall from the packet to the hands so I won’t repeat myself. For the shot where the eye is put into the socket I rendered out footage of the eye moving around and then hand tracked it going into the eye. This shot really shows off the textures though the end eyeball is a little too dark. The hand was then rotoscoped so it could be placed on top of the eyeball so the eye looked like it was being held.

We then combined all the shots and edited them together to create the movie and tada it was done

Here be my textures

Texture of Joes Eyeball

Texture of Joes Eyeball


Joe's skin for the eye lids

Joe's skin for the eye lids

Here be the Video

Face Redux from Jamie Morris on Vimeo.

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Face Redux Comp Tests

Thursday, May 7th, 2009

I’ve put a few tests up of attempts to composite my shot for the SFX project up.

Face: Redux eyes into hand test 1 from Colin Wren on Vimeo.

Face: Redux Eyes in Hand Test 2 from Colin Wren on Vimeo.

The first test had a few problem in it, like I had made the eyelashes blonde (wtf was I thinking?), the object I used to cast the shadow wasn’t casting the shadow where I wanted it and the animation was a bit loose. Jamie said the eyes needed to be a bit bigger.
For the second video I corrected these mistakes though an early rendered with the eyes made bigger by 50% made me and Joe laugh as the eyes looked like big hairy balls :P
I’ll put up a few screencaptures of my scene and the composite set up

After Effects Set-Up

After Effects Set-Up


Cinema 4D set up

Cinema 4D set up

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Face Redux shoot

Friday, May 1st, 2009

Yesterday, 3 guys went into a travelodge in Morden, and only 3 guys came out.
Yes, yesterday was the day of the shooting of our epic short Face:Redux. We’ll be submitting part of it for our SFX project but we all agreed to shoot some extra footage so could make it into a short film to include on the DVD we’ll be putting together. We are also going to be putting out-takes on it, most involve fuck ups but there were some truly magical moments like the one below.

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Face: Redux Out-take 1 from Colin Wren on Vimeo.

I hope to edit and upload part one of the making of very soon

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SFX – Compositing

Sunday, March 22nd, 2009

So I was look at Compositing today as that’s my part of the presentation and decided I should actually look into it. I’ve never really looked at the multi-pass render setting in Cinema 4D mainly because I’ve never had to but also because I hardly look at the render settings anyways.

I eventually worked out how to turn multi-pass on and how to add channels to it. and managed to come up with this.

I ended up cloning in the second eye because the original that was there was too bright n seemed weird and out of place. I turned down the ambient Occlusion a bit and after that it looked perfect. Even Jamie liked it :P

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Skate 2 fun

Friday, March 13th, 2009

I made another movie in Skate2 but this time I imported it straight into flash and drew over it to make some pretty graphics, I’m really proud of the presents bit, it looks great but I think the mario background wasn’t the best. Oh well. Anyways Check my bad shit

I guess this would cover the rotoscoping that the class last year got to do :) . I’ll redo it someday and put it on my show reel

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That’s Fucking Teamwork!!!!

Tuesday, March 10th, 2009

As tenacious D said. It’s time for the team photo. Today we completed our joint storyboard, taking ideas from all our storyboards we then stuck them down on a piece of paper and using these shots, Joe is going to draw the final storyboard (taking out the surrounding story though, so we just show Andy our actual shot). Anyways enjoy the following pics.

We completed our glorious storyboard

We completed our glorious storyboard


Part one of our epic

Part one of our epic


Part 2 of our epic

Part 2 of our epic

Oh and you can check out the out-takes here: http://gallery.me.com/gimpneek#100008

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First Eyeball animation

Monday, February 23rd, 2009

Well the results are in and I’m not overly impressed with my animation, it seems too loose, I’ve always imagined eyes darting back and forth. But anyways, here’s my vid

Eye Ani v1

If you want to see a good use of tracking I suggest you watch this.

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What makes an eye?

Sunday, February 22nd, 2009

Inspired by Jamie’s awesome video of the no face guy I decided to do some tests on eyes. The main problem I was coming across was, how to make them look. If created them ultra realistic would they look right when laid in packaging? If I created them to be more stylised and appealing would they look unbelievable?

I think that if they were realistic they would look small on screen, and though that’s the real size of eyes, when they were laid in hand they wouldn’t look right, they would just seem to small. On the other hand if they were a bit bigger but not so big that they would seem at home in a japanese cartoon when they were handled they would seem believable because they weren’t too small that they seemed unreal.

Just by measuring with my finger against my eye, my eye is about over half of my index finger. The nurofen packet infront of me is the same size, so the packet of eyes would have to be pretty damn big.
I think the issue that really controls the main problem is what counts as an eye? I take this as the eyeball and eyelid but for the sake of the sfx shot, I think it will be more the front end of the eyeball and eyelid, this way it’ll make it seem more like it’s contact lenses. The original idea was to have the eyes like contact lenses, hence the packaging.

I think I need to create a document, illustrating how the props will work.

just a quick test

just a quick test

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SFX – What Jamie did next

Saturday, February 21st, 2009

Jamie just posted up his tracking of the man with no face exaple. It’s damn good and exactly what I’m looking for. He suggested that he does the acting in our short as his hair doesn’t cover his face :P

You can check it out here

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